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Lode Runner: The Legend Returns is a 1994 remake of the classic Lode Runner video game.It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.The game is an example of the trap-em-up genre, which also includes games like Heiankyo Alien and Space Panic. These Skeletons are undead gorillas found in the multi-combat Ape Atoll Dungeon. Players are required to run past them during the Monkey Madness I quest in order to reach Zooknock. Players are advised to use Protect from Melee against these monsters, as they attack accurately and can easily overwhelm with their sheer numbers.

4.8

Read the detailed walkthrough of the unusual quest The Almost Gone.

Act 1. The House

A moment after

When you see the room, press Enter. Examine the box lying on the bed. It will be highlighted. There is no handle. A white dot appears under the room. This is a management tip. Swipe from the white dot to the right, with the LMC pressed, to rotate the room. Turn it once to get an overview of the bedside table on the left. Click on it and take the handle (you need to click on the handle, which is displayed in the window that opens on the left). Move it to the box on the right. You will understand that this is a music box. Take a note from the drawer that says:

Go to the treehouse, there you will be safe.

Also you get some kind of item. The exit from the room appears. Go out, turn the room and examine the globe on the table. Here you need to select some constellations. Go to the room on the left, where there will be a desk with a drawing of the house.

Examine the picture on the wall. It depicts a constellation. But this is only one constellation. Go to the room on the left and see the telescope. Check out the constellation pattern hanging on the wall. Examine the telescope and insert the tube received from the music box into the sky. You will see a house. Look above at the sky with the stars. A constellation appears in the shape of a space rocket above the house. Select these two constellations on the globe, and it will begin to glow.

Remove the red key from the globe. Go to the room, where on the wall a picture was with one of the necessary constellations (and there is a school desk with a house diagram). Examine the door and insert the red key into the keyhole.

You will find yourself in the hallway with two doors. The right one is locked. When you try to open the bathroom, some black mucus will start to flow from it. Go left and go down the stairs. Move down, turn the camera so that you see the door opposite the stairs. Go through it, and then into the room on the right. There is a large diagram of the house on the wall. Turn the camera, turn on the printer on the table to print some form. Go through the next door to enter the computer room.

Examine the safe under the table. To open it, you need to find out the code. There is a clue next to the dial: these three items have numbers for the code. Go right to the dining table. Examine the jar on the table. It says “50”. There is a coffee table with a VCR in the next room. Move right to the corner with a bookcase and a round white carpet on the floor. There is a turntable on a small table. Go through the door of the player (left), rotate the camera to look into the back room and find a vinyl record.

A path to the left leads into a room with a door boarded up by two red boards. Return to the room with the record player and insert it. Take the video cassette in the drawer. Go to the previous room where the VCR was and insert a video cassette into it. The TV will explode and you can explore the wedding cake. Take the knife to cut the cake. Inside, you find a pregnancy test. Take a look at it to see the numbers – “11”. You can also pick up the test itself.

Go into the room with the turntable and turn to the right of it. You will find yourself in the kitchen with a locked refrigerator. Go to the room with the safe and pull out the cabinets to the left of the computer desk. Remove the blank from the bag. Now you have two of them. Now take a look at the two forms. There are figures of green and red colors in the upper left corner of each form. The same colors as the lines on the code lock of the refrigerator. Expose the same figures on the lock to open the refrigerator.

Take a look at the bottle inside to get another number – “16”. Thus, return to the safe and open it with code 16-50-11. Enter the code – is another task. You will need to rotate the dial in one direction to get 16, then in the other up to 50, and after that in the first time, up to 11. Moreover, do not let go of LMB! Inside, you will find another red key.

Return to the upper floor and open the door to the right of the bathroom door. Take a look at the glass door in the bedroom. You need a key. Go to the next room with a closet that supports the tree. There are books with a white pen in the corner opposite the bookcase. You need this pen to open the balcony door in the previous bedroom. Do it and go outside. Examine the rope on the railing. It holds the backpack. Untie it and remove the crowbar from the backpack.

Run to the lower floor to the door with two boards. Tear them off with a crowbar. Open it to complete the first act.

Act 2. The Suburbs

An hour after

Go to the left of the house, in the corner of the courtyard with trees and a table on which there is a jug. There is a trash can in the corner near the fence. Open it and take the secateurs. Walk to the right and you will see a birdhouse with a birdhouse. You can examine both the booth and the birdhouse. If you look behind a stone fence, you will see a grave with a cross and a collar. Open the case on the collar and find a hidden message with a diagram of the yard. It says that something is hidden in the corner of the house.

Go left (to the house, but its other part) and look into its inside. A drawer hangs here. Cut the rope with secateurs and take the wrench from the box. Go left to the starting position (second part of the house). There is a water hose to the right of the entrance. Use a wrench on the tap and pick up a jar of singing bird that has fallen from the drain. Go to the birdhouse and apply this jar. You will see the skeleton of a bird. Take the bone. Insert it into the plate above the booth (which shows the shape of the bone). This is only the first half; you need to find the second.

Go to the house. To the part where they found a box with a wrench. Rotate the picture to see the corner of the house. There is a black pile there. Examine it to get a second bone. Insert it into the plate above the booth. A hole will appear in it.

You will find yourself in a location with a police car.

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Skeleton Quest (mahalis) Mac Os Download

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Lode Runner: The Legend Returns
Developer(s)Presage Software
Publisher(s)Sierra Online
Designer(s)Jake Hoelter
Platform(s)MS-DOS, Mac OS, PlayStation, Saturn, Windows
Release1994
Genre(s)Puzzle-platform
Mode(s)Single-player, multiplayer

Lode Runner: The Legend Returns is a 1994 remake of 1982's Lode Runnervideo game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.

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Gameplay[edit]

The game takes place in a single frame with many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all the treasure, avoid touching any of the monks, and reach the exit.

New elements include devices that can be picked up and used only one at a time. These devices include snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which make a pile of rock from the ceiling blocking enemies from advancing), and buckets filled with goo that is used to cover surfaces and slow characters down.

The game also resurrects the original Lode Runner's several varieties of 'turf' as well as introducing one more. In addition to the standard turf, which is susceptible to being dug through with the player's blaster, there are also the nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb that, unlike small bombs, permanently destroyed turf or any other item in the level except the exit) and trapdoor turf, which resembles regular turf but which actually is empty space. Another form of turf is introduced: gooey turf, which slows the passage of both the player and his enemies.

The game contains 150 single-player levels broken up into ten different 'worlds': Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter's Dungeon (ice world), Skeleton's Keep (fossil world), Inferno's Playground (lava world), Shimmering Caverns (phosphorus world), the Shadowlands (dark world), and Meltdown Metropolis (industrial world). While most levels are set in the day, the levels of Shadowlands take place at night, when the entire screen is pitch black, save a moving circular patch of light within which the player is visible. There are also 30 duo-player levels. The two Shadowlands levels in this mode are not pitch black.

A level editor is included with the game, allowing several levels to constitute a single group of levels, as well as the ability to switch between different tile sets. The editor can choose to set the level in night or day, as well as change the background music regardless of the tile set.

Plot[edit]

The player character is named Jake Peril and wears a gray suit, although a second player can play as his partner, Wes Reckless (who wears a blue suit), during two-player cooperative levels and head-to-head hotseat play. The robots of the original game are skeletal 'mad monks' who wear red robes. The game's manual explains that Jake, and optionally Wes, travel to unknown underground worlds in the hopes of scavenging the untold golden treasures that litter the game's levels. At the end of the game, Jake is seen in the Technological world calling an elevator to the surface, eagerly waiting while the credits roll. The elevator arrives but malfunctions, leaving Jake no other choice but to reach the surface using the presumably tall staircase.

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Reception[edit]

A reviewer for Next Generation gave the PC version two out of five stars, saying that though the new graphics, soundtrack, and sound effects are all pleasing, the gameplay is not different enough from that of the original Lode Runner to interest players looking for something new.[1]

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that 'this thing kicks butt'.[2]

Lode Runner: The Legend Returns won the 1994 Game of the Year award from Games Magazine in the 'Best New Arcade Game' category.

The editors of PC Gamer US nominated The Legend Returns for their 1994 'Best Puzzle Game' award, although it lost to Goblins Quest 3.[3]

Legacy[edit]

One year after its release, Sierra released Lode Runner Online: The Mad Monks' Revenge, which fixed many of the bugs and added additional gameplay features.

In 1998, Natsume packaged Lode Runner: The Legend Returns with Lode Runner Extra as Lode Runner, a 2-in-1 game for the PlayStation. The game included a video introduction by the game's creator Doug Smith explaining how Lode Runner came about.

References[edit]

  1. ^'Lode Runner: The Legend Returns'. Next Generation. Imagine Media (3): 92. March 1995.
  2. ^'Finals'. Next Generation. No. 8. Imagine Media. August 1995. pp. 73, 75.
  3. ^Staff (March 1995). 'The First Annual PC Gamer Awards'. PC Gamer. 2 (3): 44, 45, 47, 48, 51.

External links[edit]

  • Website of Todd Daggert, lead programmer, including full version of the game
  • Lode Runner: The Legend Returns at MobyGames
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